Head Tracking Based Avatar Control for Virtual Environment Teamwork Training

Autor/innen

  • Stefan Marks Auckland University of Technology, School of Computing and Mathematical Sciences, Faculty of Design and Creative Technologies https://orcid.org/0000-0002-5997-3136
  • John Windsor The University of Auckland, Department of Surgery, Faculty of Medicine and Health Sciences
  • Burkhard Wünsche The University of Auckland, Department of Computer Science, Faculty of Science

DOI:

https://doi.org/10.20385/1860-2037/9.2012.9

Schlagworte:

head tracking, head-coupled perspective, non-verbal communication, teamwork training, virtual environment

Abstract

Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.
Cover page of article 9.2012.9

Veröffentlicht

2012-12-31

Ausgabe

Rubrik

GRAPP 2011